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I have no idea where to find any builds from the time beween those on the page I linked and the current ones. And don't get me wrong, I'm happy to lend a hand, but I don't have endless free time, either.
One thing I did notice in the 3/18/19 build that I forgot to mention before is that while touch still works fine, it seems like the sensitivity has been lowered. It's a bit harder to make a touch register.
Alright, so from the page I linked, I tried the builds dated 12/26/18 and 3/18/19 and they both work fine.
Yeah, I can test some of them out. I'll get back to you.
It doesn't. That's what I was saying, that the commit you linked to did actually did add working touch support. Something else must have broken it later on.
Ah, this is excellent!
So it seems like that commit did what it said it did. I tried a build that was compiled on 12/19/17 and touch was borked like it is in current builds. Then I tried a build dated 4/18/18 and it worked perfectly. I tested True Swing Golf and Phantom Hourglass and they're both totally playable. Tyvm for the info! I've spent an eternity trying to get touch working, and now it does!
To the original poster, you can grab the build from https://web.archive.org/20200329163655/ … /download/
Hopefully it fixes the problem for you too.
I'm in the same boat. God knows I've tried
I've even tried VMs with older versions of Windows, but the host OS still screws things up.
How far back would be a good place to start, Zeromus?
I'm having similar issues with the touch screen on my Win10 laptop. It's virtually impossible to play using it because of the differences between mouse and touch input, and the same issues crop up trying to use Bizhawk's DS core. There's nothing I can do with the drivers - they're part of Windows itself. Is there any chance Desmume or Bizhawk will be updated to work properly with touch controls? Or if not, what version of Desmume contains this code that handles touch input differently? I've tried several without any luck I'm extremely frustrated.
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